Tetris


Weeky Links - Relaxation Edition


Weekly Links - Tears In The Rain Edition


Weekly Links - Pop Art Edition




Mass Effect 3 (2012)

I only played the Mass Effect games years after this was released, so the original incomplete ending wasn't a big issue for me. Super fun, much more consistent expansions, incredible atmosphere of war and finality. I hate to be one of those Canadians, but I loved starting the game in Vancouver (and the weird fact that Bioware is located in Edmonton, of all places). I appreciate that they would put so much effort into building such a complex universe and so many unusually well-developed characters, and end it so finally that there is no real opportunity for a meaningful sequel.



Spiderman: Shattered Demensions (2010)

A game I got on sale years ago. Not bad for what I payed, and not bad for a game based on a property. A few parts were extremely fun, but the more tedious parts dragged it down enough that I never made to to the end, putting it off again and again until I stopped thinking about it entirely.



Jet Force Gemini (1999)
What is he holding?

First you watch a bunch of great-looking cutscenes, then create a save slot (press one button, looks really cool), then sit back for some more cutscenes. Then walk for about 15 seconds, then talk to a guy who offers to show you a long cutscene (psychically). Then your character walks across a large field. Then, after nearly an hour invested, the gameplay finally starts and it is awful.

There's not much going on in terms of level design or game mechanics, so they just made the controls difficult - hyper sensitive and your aim is constantly dragging - to disguise the fact. This is what happens when you spend all your budget on cutscenes.



Super Mario RPG (1996)

I've not liked video games before, but this gave me a special kind of profound disappointment, not commensurate with the ~$5 I payed for it on the Wii Store (RIP).

I spent roughly twenty years hearing about how great this is and hearing it called a classic. It's the same boring Mario look and the same boring Mario plot (Bowser kidnaps the Princess... with a twist). It's the most tedious gameplay a JRPG has ever had, and in a genre that's driven by story, you can't do much with characters whose personalities are one word or less.



Half Life 2: Episode 2 (2007)

Maybe it was too good. Valve kept one upping themselves until they gave up on single player entirely. The industry, already moving towards multiplayer at that point, has never even tried to top this, which makes it seem as fresh and exciting as when it came out 12 years ago (!). Can you imagine a game from 1995 looking and feeling as good in 2007 as this does now?