What is he holding?
First you watch a bunch of great-looking cutscenes, then create a save slot (press one button, looks really cool), then sit back for some more cutscenes. Then walk for about 15 seconds, then talk to a guy who offers to show you a long cutscene (psychically). Then your character walks across a large field. Then, after nearly an hour invested, the gameplay finally starts and it is awful.
There's not much going on in terms of level design or game mechanics, so they just made the controls difficult - hyper sensitive and your aim is constantly dragging - to disguise the fact. This is what happens when you spend all your budget on cutscenes.